Tag: coding

Fixing rendering issues with React and IE11

Happy April Fools’ Day. This post is no laughing matter because it deals with IE11. 🙀

Awhile back, we had an issue where visitors to our site would hit our landing page and not see anything if they were using Internet Explorer 11. The skeleton layout would appear on the screen and that was it.

Debugging the issue using IE11 on a Windows box proved to be difficult. Normally, we open up the inspector window, look for an error stack and start working backwards to see what is causing the issue.

However, the moment I opened the inspector, the site would start working normally again. This lead me down a rabbit hole and I eventually found a relevant post on StackOverflow: “Why does my site behave differently when developer tools are open in IE11?”

The suggested solution was to implement a polyfill for console.log, like so:

if (!window.console || Object.keys(window.console).length === 0) {
  window.console = {
    log: function() {},
    info: function() {},
    error: function() {},
    warn: function() {}
  };
}

Interestingly, we didn’t have console.log statements anywhere in our production build, so I figured it must be from some third party library that we were importing. We added this line of code at the top of our web app’s entry point to try and catch any instances of this. For us, that was located at the following path: src/app/client/index.js

After rebuilding the app, things were still broken, so the investigation continued.

We eventually concluded that the issue had to do with how our app was built. Our web app is server side rendered and we use Babel and Webpack to transpile and bundle things up. It turns out, Babel wasn’t transpiling code that was included in third party libraries, so any library that was using console.log for one reason or another would cause our site to break.

(The fact that IE11 treats console.log statements differently when the inspector is open vs. not is an entirely separate issue and is frankly ridiculous.)

Knowing this, we were eventually able to come up with a fix. We added the polyfill I posted above directly into the HTML template we use to generate our app as one of the first things posted in the head block. The patches console.log so that it’s available in any subsequent scripts (both external or not) that use it.

<!doctype html>
  <html>
    <head lang="en">
      <meta content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0" name="viewport"/>
      <meta charSet="UTF-8"/>
      <script>
        if (!window.console || Object.keys(window.console).length === 0) {
          window.console = {
            error: function() {},
            log: function() {},
            warn: function() {},
            info: function() {},
            debug: function() {},
          };
        }
      </script>

After that, everything started working again in IE11.

#TheMoreYouKnow

Baseball Twitter: Fun with the jQuery and Twitter’s API

screenshot_redsoxThis past weekend, I played around with jQuery, JavaScript, and Twitter’s API to create a web app that displays realtime search results for various baseball teams. I figure this is particularly important since pitchers and catchers report in about 10 days! 🙂

Anyway, the goal of this project was to rapidly build out a web app that could search and parse publicly available data (e.g., tweets!) for mentions of particular baseball teams while using various jQuery and JavaScript libraries. I could see this app having potentially wider uses beyond baseball such as returning the latest tweets from an event or hashtag. It also gave me a chance to use various libraries and frameworks as well. I’m pretty happy with how it turned out.

You can see it in action right here and the source code is available on Github.

 

Making maps: Using Mapbox to display 5,000 Foursquare check ins

Earlier this year, I joined a group on Meetup dedicated to creating, analyzing, and talking about digital maps. It’s organized by the fine folks at #Maptime, who have an amazing enthusiasm for all things map related. It sounded like something that’s right up my alley, considering all the time I spend thinking about maps.

Last night was project night. All sorts of folks were there, working on complicated issues such as transit, land use, green space, climate effects. It’s kind of inspiring!

I went to focus on some less lofty goals — I just wanted to get some experience playing with a JavaScript mapping library created by a company called Mapbox. My goal was to get the library up and running and then use it to display some geo-encoded data from a service I happen to use a lot: Foursquare.

It’s no secret that I really like Foursquare — mainly for keeping track of our adventures far and wide. I found a helpful PHP library for converting Foursquare (and other social networking) data into GeoJSON, which is needed by the JavaScript mapping libraries. After a couple of hours of hacking around, I got something up and running!

Screenshot 2015-02-04 20.06.29Pretty neat stuff! I have some ideas on how to improve this and some additional data that I want to show in the future.

 

Adventures in Learning to Code: Sudoku Edition (Part II)

In part I, I explained how I’m attempting to write a webapp that can solve simple Sudoku puzzles. Since then, I’ve made some progress. This series will track what I’ve been working on, learning, and any difficulties I’m encountering.

With a goal in mind, it was time to just dive in and go.

Step 1: Oh God, what is this even…

At first, it was kind of overwhelming. Where do I even start? How the heck am I going to even tackle any of this?

After learning the basics of Javascript loops, functions, arrays, and objects, thanks to Codecademy, I was mostly ready to go. What was my real first step? How the heck do I even manipulate data on a webpage, let alone collect and analyze it?

After a few tries, I had a simple project featuring a table (with cells individually labeled) up and running!

Screenshot 2015-01-27 17.23.03

After some more tinkering, I was able to get the “Generate Numbers!” button to actually randomly generate the numbers 1 through 9 and fill in the cells without repeating any numbers. Sweet!

Screenshot 2015-01-27 17.25.58

Hey, that’s kind of cool. Now we’re getting somewhere! I think I was ready to take it to the next level.

Step 2: Okay… I guess we need to make a fake Sudoku grid.

There’s probably simpler ways to go about doing this, but I ended up spending a lot of time figuring out how to build a Sudoku grid in the first place. Hey, I wanted this project to look somewhat presentable when I showed it off and (hopefully) finished it.

HTML tables were driving me crazy, so I just straight up stole this helpful thing after Googling for an answer. It looks pretty good. Pretty, pretty, pretty good.

Screenshot 2015-01-27 17.35.02

Wow, sir. That looks so good that I’d like to take two!”

Alright, one mission accomplished. Now onto another mission. How do I completely fill out the entire grid? I started with this, because I wanted to understand how to try to isolate certain sections of the Sudoku grid and see if I could create a series of non-duplicated random numbers.

Why did I start with randomly generating numbers? I initially thought I would just try to brute force solve some simple beginner’s level puzzles, but I later realized how ridiculous this would be. There’s a ridiculous number of possible permutations to try.

For now though, I decided to start filling out random numbers by row. This is what my initial code looked like.

[javascript]
function fillTable(row) {
for (var i = 1; i <= maxColumns; i++) {
var selectCell = row + i;
//console.log(selectCell);
document.getElementById(selectCell).innerHTML = fillCell(selectCell);
if (i == maxColumns && row != maxRow) {
i = 0;
row = nextChar(row);
} else if (i == maxColumns && row == maxRow) {
break;
}
}
}
[/javascript]

Did it work? Yes! I ended up with grid of random numbers filled out! Sure, there’s really no rhyme or reason for where numbers ended up, but it certainly looks like a completed Sudoku puzzle, right?

Screenshot 2015-01-26 17.20.12

Step 3: Let’s put some real numbers in there

Alright, entering a bunch of random numbers into a grid is pretty fun for all of 5 minutes. (To be honest, it was pretty fun) But to take this to the next level, I really needed to have the beginning of a Sudoku puzzle in there.

A few quick Google searches later, and I found a suitable candidate! One thing I decided early on was to store all this data in an object — mostly so I could easily update it with different puzzles later on. It ended up looking like this.

[javascript]
var allCells = {
a1: "", a2: 1, a3: "", a4: 6, a5: "", a6: 4, a7: 3, a8: "", a9: 7,
b1: 3, b2: 5, b3: 6, b4: "", b5: "", b6: "", b7: "", b8: "", b9: "",
c1: "", c2: "", c3: "", c4: "", c5: 5, c6: 3, c7: 6, c8: 9, c9: "",
d1: "", d2: 8, d3: 3, d4: 2, d5: 6, d6: "", d7: 4, d8: "", d9: 9,
e1: "", e2: "", e3: "", e4: "", e5: "", e6: "", e7: "", e8: "", e9: "",
f1: 4, f2: "", f3: 5, f4: "", f5: 7, f6: 8, f7: 2, f8: 6, f9: "",
g1: "", g2: "", g3: "", g4: "", g5: "", g6: "", g7: "", g8: "", g9: "",
h1: "", h2: "", h3: "", h4: "", h5: "", h6: "", h7: 7, h8: 2, h9: 4,
i1: 7, i2: "", i3: 9, i4: 4, i5: "", i6: 2, i7: "", i8: 8, i9: ""
};
[/javascript]

On top of this, I wanted to easily differentiate the initial numbers that were created on a brand new board (so I could easily see what my script was generating, versus what was already in place on the board). I wrote a function to modify the DOM and change the font weight and background color of the starting cells.

[javascript]
function setupBoard(row) {
var row = row;
var cellValue = 0;
for (i = 0; i < maxColumns; i++) {
//console.log("ROW: " + row + (i+1));
cellValue = allCells[row+(i+1)];
document.getElementById(row + (i+1)).innerHTML = allCells[row+(i+1)];

// Just highlighting what cells we initially started with.
if (Number(cellValue) > 0) {
document.getElementById(row + (i+1)).style.fontWeight = "bold";
document.getElementById(row + (i+1)).style.backgroundColor = "#F2F2F2";
} else {
// Use this to count up total number of empty cells that we need to solve for
// The idea is that we can use this to detect if we’re stuck
emptyCells++;
}
}
}
[/javascript]

You’ll notice I have a lot of console.log() calls commented out. I liberally used these all over the place so I could make sure things were working correctly. Anyway, once all that was said and done, it ended up generating a board that looked like this.

Screenshot 2015-01-27 07.38.36

Wow, we’re starting to chug along pretty nicely! Next time, I’ll talk about the million different functions I created in trying to solve this.

Adventures in Learning to Code: Sudoku Edition (Part I)

Screenshot 2015-01-27 21.00.15

This series of posts will track what I’ve been working on, new things I’ve been learning, and any difficulties I’m encountering along the way. Buckle up!

One of the things I resolved to do this year was spend a bit more time learning to code. Sure, sure, I’ve dabbled in things like PHP and have used MySQL to build some pretty basic websites and tools.

Even with the little I’ve done, I’ve always enjoyed it and have found myself losing track of time while trying to solve some problem or just get this certain thing to work. It reminds me of a similar thing I’ve encountered with the addictive nature of Sid Meier’s Civilization games.

“Just one more turn…”

Late last year, I mentioned to a coworker my desire to spend a bit more time learning various techniques and theory. He suggested that if I’m serious, I should really just start trying to tackle some problems and we could go over it together.

The first thing he suggested? I should build a application to solve a Sudoku puzzle.

What??!

As tends to happen, the end of the year got a bit hectic and I put this project on the backburner. When I originally considered it, I was going to try and write it in PHP. However, I recently saw this goofy map of popular programming languages by state and thought, “I’ve never really done anything with Javascript. Maybe I should try that.”

So, that’s what I’ve been doing the last few weeks. Between taking some awesome online courses through Codecademy and Udemy, as well as reading up on various books, I’ve been trying to really get into it.

How am I doing? I’ll try to share my progress in future updates.