Part sci-fi, part fantasy, and part adventure, Ready Player One is a fun read for anyone who is nerdy, plays video games, and grew up in the 80’s (and loved it). Some parts simply feel as if you’re watching someone else play a video game (we know how boring that can be), but others are action packed and deep enough to make you think. Read on for the rest of the review!
Ready Player One is the first book written by Ernest Cline. Published in 2011, it takes a look at an American dystopia in the near future (the story takes place around 2040). It’s a strange America – an America where abject poverty is prevalent on every street corner, but everyone still has access to the Internet.
More specifically, they have access to a virtual world called OASIS, which has replaced the Internet. OASIS is a fusion of Second Life, The Matrix, Avatar, World of Warcraft, Tron, and a number of other video games and movies. It’s a world where people go to escape the tedium and toil of everyday life, buy goods (both real and virtual), meet new people, and even learn and study.
The story follows our hero, Wade Watts, an overweight, nerdy kid only 18-years of age and living inside a slum née trailer park in Oklahoma City. Socially awkward, he’s extraordinarily gifted with computers and feels most comfortable inside OASIS.
Ready Player One is told from Wade’s point of view. He begins the story by recounting where he was when he found out that James Halliday, the creator of OASIS, had passed away. Halliday was both reclusive and eccentric, and spent nearly his entire life creating, maintaining, and adding to OASIS. One can’t help but think of Steve Wozniak when Wade describes Halliday’s mannerisms. (We later find that Halliday had a ruthless and smart business partner throughout his life – it’s almost an interesting parable for Steve Jobs and Steve Wozniak.)
Halliday had no heirs for his massive fortune. Instead, he only left behind video instructions detailing what should be done with estate. All one had to do to inherit his riches was to find and complete a series of Easter Eggs that he had hidden throughout Oasis. That was it!
Wade continues the story, explaining that this was no easy task. Halliday had left behind no clues about where his Easter Eggs may have been hidden among the tens of thousands of worlds inside OASIS.
Wade, and the thousands of others hoping to solve Halliday’s puzzle, were known as “Gunters” (a portmanteau of “egg hunters”). They began to focus on every aspect of Halliday’s life, particularly the 1980’s – a period that Halliday was especially obsessed with during his life. From here, the book descends into a virtual tour of pop culture from the 80’s. Quotes from Monty Python, songs by Rush, and arcade games such as Pacman, Tempest, and more. For anyone reading who both grew up during the 80’s and considered themselves well versed in its culture and history, the book will provide a ton of enjoyment.
Along the way, Wade and his friends will encounter rival Gunters and evil corporations bent on gaining control of Halliday’s fortune (as well as control of OASIS). Some parts are cheesy (e.g., some of the fights and battles) and others are rather thought provoking (e.g., when Wade confesses that he’s falling in love with an avatar/player that he’s never met in person – it reminded me of the movie Catfish).
Many of the themes in the book – such as those related to virtual goods, the digital economy, and even net neutrality – are especially relevant to today’s connected world. While I don’t particularly agree with the author’s vision of the future, I definitely appreciate many of the underlying themes.
Overall, I found this book to be fairly enjoyable. Some parts were slow and longer than necessary, but Wade was always a class act throughout the story. So, do nice guys really finish last? Find out! 🙂